Thunderbowl Highlander 2

May 24, 2025
Queens Park Arena

Register

Early

$25

  • Eligible for drafting April 6th!
  • Tourplay access
  • NAF ranking
  • C.U.L.T. ranking
  • Tournament figure
Signup Form

Regular

$35

  • Tourplay access
  • NAF ranking
  • C.U.L.T. ranking
  • Tournament figure
  • Sadness if your picks are in late

Drafting

How does drafting work?

There are 30 teams in Blood Bowl and The Highlander format requires only one of each type in the tournament. We had 24 caoches last year and a lot of pre-tourny draft and waiver action as they claimed their teams.

So how do we fairly distribute teams?

We use a draft where every coach who has signed up submits their top three picks in order of preference.

Starting on Sunday, April 6th we will assign teams in reverse tier order (i.e. stunties first). We will process roughly one tier per week.

If you pick a team that no one else has as their first pick, then you are assigned that team and removed from the remainder of the draft.

Tie-breakers

If two coaches have selected the same team as their top pick, the TO will do a roll-off.

  • The winner of the roll-off is assigned the team and removed from the remainder of the draft
  • The loser of the roll-off earns a tie-breaker on their second draft pick.

A coach with a tie-breaker automatically wins their next roll-off as consolation for not getting their first pick.

In case two coaches have a tie-breaker and have both picked the same team with the same priority of pick (i.e. their 2nd choice), then we will do a roll-off.

Waiver wire

After drafting is complete we enter the waiver wire system until the tournament starts. A coach may drop their assigned team and claim an open team. These claims are processed once every day to allow time for everyone to react to an open team

  • If two or more coaches claim the same team, then the tie-breakers are
    1. A coach who does not currently have a team
    2. The coach who was assigned their team earliest in the drafting process (i.e. a coach who drew a tier 6 team takes precesdence over someone assigned a higher tier team )
    3. A coach who had the currently claimed team as a draft choice
    4. A roll-off if the above factors are equal

When a waiver claim is completed, the succesful coach's previous team is released. That team will be claimable in the next waiver wire round.

Schedule

March 16th
Registration opens $25
April 5
Last day for early registration. Fee goes up to $35 on Sunday Apr 6th!
April 6
Tier 6 + 7 Draw (Stunties)
April 13
Tier 5 (Chaos Chosen, Nurgle's Rotters, Chaos Dwarf)
April 20
Tier 4 (Black Orcs, Old World Alddance, Khorne, Imperial Nobiddty, Chaos Renegade)
April 27
Tier 3 (Elf Union, High Elf, Human, Lizardmen, Tomb Kings, Necromantic Horrors, Slann)
May 4
Tier 1+2 ( Skaven, Amazon, Dark Elf, Dwarf, Norse, Orc, Shambling Undead, Wood Elf, Underworld Denizens, Vampire)
May 5
Waiver wire period - coaches can swap into open teams
May 24
Tournament

Tournament spirit

Sean Connery was paid $1,000,000 for one week of work on the original Highlander. A 5-minute montage of his resurrection and air travel in Highlander 2 is perhaps his finest work!

Team building

1,200,000 gold pieces

  • All 30 NAF sanctioned teams are eligible
  • Star players can be purchased as part of a roster but only after 11 roster players prior to purchase.
  • Rosters are built and submitted on Tourplay

Skills

  • Regular Skill: 1 SPP
  • Secondary Access: 2 SPP
  • No STAT increases will be allowed.
  • No Random skills will be allowed.
  • No Stacking

Highlander Rule

  • Surprise! In the case that opposing teams hire the same star, both teams will NOT be allowed to use the star player.

Inducements

Allowed:
  • Team Mascot, Master of Ballistics, Waaagh Drummer!, Bottles of Heavy Brew, Riotous Rookies, Dwarven Runesmith, Bloodwiser Keg, Extra Team Training, Halfling Master Chief, Temp Agency Cheerleaders, Kari Cold Steel, Papa Skullbones, Galandril Silverwater, Grot Shockwhisker, Mungo Spinecracker, Fink Da Fixer, Josef Bugman and Part Time Assistant Coach, are available at standard cost.
  • Chefs can only be purchased by Halfling Thimble Cup Teams, only Halflings get a discounted Chef.
  • Giant Mercenaries are allowed and have an added cost of 3 spp.
  • Masters of Undeath rule is allowed for the match. Rosters will reset at the end of the match.
  • Goblin and Snotling bribes are 50K.
No other inducements may be purchased (including: cards, extra apothecaries, mercenaries, etc)

Tier 1 and 2 - 6 SPP

Skaven,Amazon, Dark Elf, Dwarf, Norse, Orc, Shambling Undead, Wood Elf, Underworld Denizens, Vampire

Tier 3 - 7 SPP

Elf Union, High Elf, Human, Lizardmen, Tomb Kings, Necromantic Horrors, Slann

Tier 4 - 8 SPP

Black Orcs, Old World Alliance, Khorne, Imperial Nobility, Chaos Renegade.

Tier 5 - 10 SPP

Chaos Chosen, Nurgle's Rotters, Chaos Dwarf

Tier 6 and 7 - 12 SPP

Goblins, Snotlings, Halfling, Ogre, Gnome

Why are some tiers combined?

This is due to the way Tourplay handles stars. The Spike! 2025 rules are designed to allow all star players to play but also limit top teams when using them. As a result some tiers will have access to the same star at different SPP cost.

We don't want to ban megastars outright for example, but do want to limit their use on unbalanced builds.

Tournament rules

Tournament star, weather table for each round and replacement for prayers to Nuffle table

Standard rules

Timing

Games will be 2:20 in length (140 minutes) per round.

If a round expires, then all games will be hard stopped once the last activated player finishes an action.

Chess clocks will be provided: 4 min turns with a single timeout (4 minutes) per half.

Top table rolls weather

The top table will roll starting weather for the whole round. For round 1, anyone who answers a Highlnder 2 tirvia question this questionable responsibility.

Thereafter, the weather for each individual match is independent and can change due to kickoff results, etc.

Rules questions

We will use all published BB2020 rules, supplements and FAQ/errata published before the tourny.

In the event of rules issue: pause your clock and callover the TO. Warpstone prefers to rule in favour of "this is a sporting contest" and will provide a final ruling after a quick consult.

Figures

Third-party (non-GW) figures are allowed but do need to be representative of the players on your roster.

If you have concerns, please contact the TO.

Similarly, if you need to use proxies, etc., please contact the TO.

Skill marking

Figures need to be marked in an accessible and fair manner.

We recommend numbering and using skill rings/elastics/bases to indicate your upgraded players.

Call Ramirez!

Once per game, you may summon Ramirez at the END of your turn:

  • Sacrifice 2 team rerolls OR 1 reroll and Apo AND place your most expensive player prone. Do not roll armour. This player may still activate during your next turn.
  • You must look to the sky and cry "Ramirez!"
  • Ramirez appears at any open square of your choosing that does not have him in base to base contact with any player from either team.
  • This may allow you to field more than 11 players on the pitch during the drive in which Ramirez was summoned.
  • Ramirez will stay with your team for the rest of the game unless he is CAS'd and does not regen or you use his special ability.

Special ability:

"Still got your full measure of life."
  • If Ramirez is on the pitch when one of your players' is CAS'd, you may sacrifice Ramirez to immediately return that player to full health and standing on the pitch! Ramirez is removed from the game.
  • This ability does not work on KOs.

Weather tables

It goes unheralded, but Highlander 2 foresaw climate change. It addressed our inevitable environmental catastrophe with a shield being erected to protect against climate change, only for tech bros to turn it into a profit-centre that rebels from the future being sent into the past—where they're immortal until there's only one except for when more guys come back in time to make them immortal again—can unleash the power of the quickening to restore a perfect ozone layer to Earth.

Anyway, we'll use a different weather table for each round.

Round 1: Subterranean

Round 2: Desolate Wasteland

Round 3: Primoridal forest

The Quickening!

Prayers to Nuffle rolls are replaced by The Quickening! rolls

If a coach wins a prayers to Nuffle roll, instead randomly select a player without loner and roll a D6 to gain a skill for the current drive:

      Arm bar
      Sprint
      Frenzy
      Nerves of Steel
      Disturbing presence
      Regeneration 4+

If a player already has the above skill, reroll the D6.

Location

Queen's Park Arena

We will be playing at the venue used for Thunderbowl's regular game day

Address

51 3rd Ave,
New Westminster, BC V3L 1L7