Inducements: HH = Hubris, Ithaca, Wizard, Babes x1, "I Am The Greatest"
El Tauro and Tzikako Banky argue about who is the greatest.
"I'm the franchise, you little punk!"
"Oh yeah? Well I'm the only bona fide Super Star on the roster, so the BloodCam should be following *me*!
"
--Coach MacPhee sat Tzikako Banky on his prima donna ass for the rest of the game. That'll learn 'em. Ride the pine, killer. Come back hungry next game."--
Good Weather all game.
HH score early and JIL can't stop the Blodger even with Tackle. Chaos forgets it's supposed to hit things and HH score 2 quick 2 turn TDs by turn 5 using their Wizard to clear a path. 2-0 HH.
JIL grind it down and score in turn 8, and keep the game within reach at 2-1.
JIL grind it downfield all 2nd half and HH make valiant defense. Whenever the ball gets knocked loose it bounces to an open JIL player, is an insane catch in 3TZ with a 6, or is an interception.
HH have the last laugh with a 1D hit on ball carrier Brandme (Blodge, Standfirm) in T15. If the 1D hit holds, Standfirm has him in scoring position for T16 with any number of 3D blitz to push him off the ball carrier a 2+ GFI to tie. 1D hit POW's him down and making Chaos Turn 16 more complicated 3+ pickup, handoff, 3+ catch and GFI.
Turn 16 needing 3-3-1 with a RR in hand. Chaos have proven that they can't pick up or hand off the ball, and they fail to tie the game.
We're doping all the Chaos players with extra warpstone to work on extra arms.
... [more]
| Posted Sat Aug 14 2010 23:26:00 (last edited Mon Aug 16 2010 8:41:41) by MacPhee |
View |